Berserker Enemies
Berserker Enemies transforms the combat experience in R.E.P.O. by introducing dynamic enemy behavior. When enemies take damage, they enter a rage state, increasing their speed and attack damage while showing visual indicators of their fury. This mod adds a new layer of challenge and strategy to combat encounters.
Key Features
Rage Mechanics
Enemies become enraged when taking damage, gaining increased speed and attack power the lower their health gets.
Visual Health Indicators
Dynamic health bars show enemy rage levels with color shifts from green to intense red as they become more enraged.
Aggression Scaling
Enemy aggression scales with difficulty level and current health, creating more intense encounters in higher difficulties.
Customizable Settings
Configure rage thresholds, speed and damage multipliers, and visual effects through a simple configuration file.
Mod Overview
Berserker Enemies fundamentally changes how combat encounters play out in R.E.P.O. by adding a dynamic enemy response system. Rather than enemies maintaining consistent behavior throughout a fight, they adapt and become more aggressive as they take damage.
When an enemy's health drops below certain thresholds, they enter progressive rage states. These states are visually indicated by changes in the enemy's appearance and health bar color, allowing players to gauge the threat level at a glance.
The mod balances difficulty by scaling the rage effects proportionally to the base difficulty level, ensuring that the challenge remains appropriate regardless of your chosen difficulty setting. This creates a more engaging and strategic combat experience that rewards careful planning and precise execution.
Installation Guide
- Ensure you have the BepInEx framework installed.
- Download the Berserker Enemies mod file.
- Extract the contents of the zip file to your game's BepInEx/plugins folder.
- For compatibility with health display mods, ensure you have the latest version.
- Start the game and prepare for more challenging enemy encounters!
Compatibility Notes
This mod is compatible with most other R.E.P.O. mods, but may have interaction effects with other mods that alter enemy behavior or health displays. Works particularly well with XH_DamageShow_EnemyHealthBar for enhanced visual feedback.
Rage Effects
Low Rage (75% Health)
Enemies move 10% faster and deal 15% more damage, with slight visual effects.
Health Bar: Yellow
Medium Rage (50% Health)
Enemies move 25% faster and deal 30% more damage, with noticeable visual effects.
Health Bar: Orange
High Rage (25% Health)
Enemies move 40% faster and deal 50% more damage, with intense visual effects.
Health Bar: Bright Red
Why You Need This Mod
In standard R.E.P.O. gameplay, enemies maintain consistent behavior regardless of their health state. This predictability can make combat encounters feel repetitive and less challenging over time.
Berserker Enemies addresses this by introducing a dynamic response system that makes every combat encounter unique and unpredictable. Enemies that are close to defeat become the most dangerous, creating tense moments and forcing players to adapt their strategies on the fly.
This mod is perfect for players looking for a more challenging and engaging combat experience that rewards skill and adaptability. The visual indicators also add a layer of immersion, making the game world feel more responsive and alive.
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